How to use Haptics throughout your rotating interactions?

Interhaptics
3 min readMar 9, 2020

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Interhaptics developers have created a demo to show us how haptics and 3D interactions widens the spectrum of VR / AR experiences. In order to fully design your virtual experience and ease your haptic designs, we developed the Haptics Composer to design, test and iterate your haptic experiences. After speaking about haptics in levers and sliding movements, let’s check with the circular movements. By using Interhaptics, we built a demo showcasing specific applications of haptics for dynamic elements. The demo is highlighting the role of haptics in rotative interactions.

We set up a panel of specific objects. This panel is here to demonstrate the power of haptics and elevate your VR environment. In each section of the object’s panels, all interactions are identical. Doors and wheels are rotative elements around a pivot. What distinguishes them from each other is the function they can achieve, and the haptics experience they can deliver to the user.

Doors

Opening the doors is quite an obligation into VR development. With Haptics Composer, you can easily develop multiple haptic designs and integrate them into “simple” interactions as opening the doors.

The first door gives you a representation of an old door. The haptic was designed with friction elements to replicate the sensation of a rusty old door in horror games.

On the second door of our panel, haptic’s amplitude increases when the door is reaching the limit.

Haptic material on the last door represents the door which makes a direct contact with the locker when it’s closing. It’s basically what everyone of us has experienced when closing doors.

Wheels

The use of haptics during the interaction with wheels and valves is a great bonus. Movements based upon these interactions can be endless, and you can deliver fine controls through a precise haptics feedback. Haptics will provide you this information. Our first wheel represents the cranks of the wheel. You’ll be able to feel the vibrations of the clanks on your hands. So, you can balance your strength as well as your speed to obtain a precise control on the element.

The second one represents the rotation of the valve. It’s a simple sinus curve applied on a 180 degrees rotation.

In the third case, haptic informs you when to stop. The user receives an alert with a rotation effect when he reaches the dangerous limit.

Check out all our articles here to read about how haptics keep you immersed in your VR experiences. Extend your reality now by downloading Interhaptics and design, test and iterate your haptic experiences.

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Interhaptics
Interhaptics

Written by Interhaptics

Interhaptics is a development suite designed to build and create realistic human like interactions as well as haptics feedback for 3D application in XR

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