The level of realism for hand interaction is extremely important in a haptic immersive experience. It blurs the line between virtual and reality to immerse the user even more.

The Interaction Builder is an Interhaptics’ low code plugin for 3D engines allowing you to develop realistic hand interactions within 3…


What is the IEE World Haptics Conference ?

The IEEE World Haptics Conference (WHC) is the premier international conference covering various aspects of haptics feedback design, including the scientific findings, technological developments, and applications. World Haptics Conference is a joint gathering of IEEE Haptics Symposium and Eurohaptics Conference which takes place in alternate years and rotates among North…


The Haptics club is an Open community about #Haptics. Founded by members of Unity, Interhaptics, Senseglove, and Nanoport. An event every other week with speakers from various industries and academia.

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Who is Simon Frübis ?

Simon Frübis is an user interface (UI) and extended reality (XR)…


This article is based on a University of Waterloo Library research.

Game designers and researchers employ a sophisticated language for producing great player experiences with concepts such as juiciness, which refers to excessive positive feedback. However, much of their discourse excludes the role and value of haptic feedback. In this…


The level of realism for hand interaction is extremely important in a haptic immersive experience. It blurs the line between virtual and reality to immerse the user even more.

The Interaction Builder is an Interhaptics’ low code plugin for 3D engines allowing you to develop realistic hand interactions within 3…


The Haptics club is an Open community about #Haptics. Founded by members of Unity, Interhaptics, Senseglove, and Nanoport. An event every other week with speakers from various industries and academia.

Do you want to listen to the full podcast?

Who are Hrafn Thorisson and Aldin Dynamics?

Hrafn Thorisson has worked in the field of virtual reality (VR)…


This article was extracted from the Recommended Practices for Haptics in Enterprise VR published by the Haptics Industry Forum.

This article will cover the workflow that product managers should follow when considering haptics within their VR application. One of the most important aspects to keep in mind is the objective…


The Haptics club is an Open community about #Haptics. Founded by members of Unity, Interhaptics, Senseglove, and Nanoport. An event every other week with speakers from various industries and academia.

Do you want to listen to the full podcast?

Who are Lucas De Bonet and LucidVR?

Lucas De Bonet has been working on a “Do It Yourself”…


Based on: Racat, M, Capelli, S and Lichy, J (2021) “New insights into ‘technologies of touch’: Information processing in product evaluation and purchase intention”, Technology Forecasting and Social Change.

The development of tactile interfaces such as tablets and smartphones has made touch a central sense for understanding information delivered over…


This article was extracted from the Recommended Practices for Haptics in Enterprise VR published by the Haptics Industry Forum.

What should be considered while planning to include haptics in a VR assistive solution?

The goals of these use cases are typically to influence or generate a measurable improvement in patient responses to standard measures. Measures can include physiological improvements such as reduced heart rate…

Interhaptics

Interhaptics is a development suite designed to build and create realistic human like interactions as well as haptics feedback for 3D application in XR

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