The Haptics club is an Open community about #Haptics. Founded by members of Unity, Interhaptics, Senseglove, and Nanoport. An event every other week with speakers from various industries and academia.

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Who is Simon Frübis ?

Simon Frübis is an user interface (UI) and extended reality (XR) prototyper, researcher, and interaction design consultant. He has over 7 years of experience in design, digital marketing and basics in front-end development, and designed websites and marketing products for companies like SAP as head of design. For his master thesis, he investigated multisensory feedback for AR and VR. By creating…


This article is based on a University of Waterloo Library research.

Game designers and researchers employ a sophisticated language for producing great player experiences with concepts such as juiciness, which refers to excessive positive feedback. However, much of their discourse excludes the role and value of haptic feedback. In this paper, Tanay Singhal and Oliver Schneider from the University of Waterloo, adapt terminology from game design to study haptic feedback. Specifically, haptic embellishments is defined as haptic feedback that reinforce information already provided through other means (e.g., via visual feedback). It also sets out juicy haptics as excessive positive haptic…


The level of realism for hand interaction is extremely important in a haptic immersive experience. It blurs the line between virtual and reality to immerse the user even more.

The Interaction Builder is an Interhaptics’ low code plugin for 3D engines allowing you to develop realistic hand interactions within 3 clicks. The application increases the value of your virtual creations while significantly decreasing the time of development. Best used for hand-tracking and UX.


The Haptics club is an Open community about #Haptics. Founded by members of Unity, Interhaptics, Senseglove, and Nanoport. An event every other week with speakers from various industries and academia.

Do you want to listen to the full podcast?

Who are Hrafn Thorisson and Aldin Dynamics?

Hrafn Thorisson has worked in the field of virtual reality (VR) experiences since 2013. The aim was, and is, to create a believable experience of being somewhere. According to him, it is not just about putting the player “inside” the game but also making the game more like reality. It requires a lot of precision regarding mechanics, audio, and haptics so…


This article was extracted from the Recommended Practices for Haptics in Enterprise VR published by the Haptics Industry Forum.

This article will cover the workflow that product managers should follow when considering haptics within their VR application. One of the most important aspects to keep in mind is the objective of the haptics implementation within the product. This objective should drive the implementation of all the scenarios. Workflows can be divided into two parts:

  • First, the implementation of a custom scenario including haptics in the design phase.
  • Second, the upgrade of an existing scenario with haptics.

Custom Scenario

A custom scenario refers…


The Haptics club is an Open community about #Haptics. Founded by members of Unity, Interhaptics, Senseglove, and Nanoport. An event every other week with speakers from various industries and academia.

Do you want to listen to the full podcast?

Who are Lucas De Bonet and LucidVR?

Lucas De Bonet has been working on a “Do It Yourself” VR haptic glove project for fun, and it got a lot of attention on the internet. The will to make VR haptic gloves accessible and affordable for everybody is what made him go into VR haptics. Therefore, he decided to build it by himself. After the huge success online, he…


Based on: Racat, M, Capelli, S and Lichy, J (2021) “New insights into ‘technologies of touch’: Information processing in product evaluation and purchase intention”, Technology Forecasting and Social Change.

The development of tactile interfaces such as tablets and smartphones has made touch a central sense for understanding information delivered over the Internet. Online navigation is done by touch and, although it is not directly related to what is displayed on the screen, research shows that the simple fact of using a touch interface and thus stimulating the sense of touch with the interface, changes the perception that consumers have of…


This article was extracted from the Recommended Practices for Haptics in Enterprise VR published by the Haptics Industry Forum.

What should be considered while planning to include haptics in a VR assistive solution?

The goals of these use cases are typically to influence or generate a measurable improvement in patient responses to standard measures. Measures can include physiological improvements such as reduced heart rate, anxiety, etc., task-related improvements such as task completion times, error rates, etc., or other miscellaneous measures such as therapy duration.

Reducing costs. A well-designed VR experience can enable unsupervised training. The virtual training task should be clear and self-explanatory. …


The Haptics club is an Open community about #Haptics. Founded by members of Unity, Interhaptics, Senseglove, and Nanoport. An event every other week with speakers from various industries and academia.

Do you want to listen to the full podcast?

Who are James Hayward and IDTechEx?

James Hayward is a Principal Analyst at IDTechEx. Since 1999, IDTechEx has provided independent market research, business intelligence, and events on emerging technologies to clients in 80 countries. The aim is to help their clients make strategic business decisions and grow their organizations. This means that he is responsible for scouting, quantifying, and characterizing markets and technologies and how they are…


This article was extracted from the Recommended Practices for Haptics in Enterprise VR published by the Haptics Industry Forum.

What should be considered while planning to include haptics in a tele-existence/tele-robotics solution?

Reduce risks. When dealing with dangerous scenarios like CBRNE or dangerous maintenance tasks, exposing a robot to such danger is ethically more responsible than exposing a human to it.

Skill teleportation. Using a robot as a personal avatar, a human may impart their expertise through the robot at a remote location or a location that is difficult to access through the human form without mechanical assistance.

Increase efficiency. Telerobotics allows humans to avoid dangerous, distant, and dirty environments…

Interhaptics

Interhaptics is a development suite designed to build and create realistic human like interactions as well as haptics feedback for 3D application in XR

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